Completed
on 2 Jan 2026, 5:11 pm

Output

🔍 SSE/State Bug Analysis

What I Observed in Your Screenshots

Image 1 (Working)Status bar: "WORKING" | Header: "Working... (59s)" | Both in sync
Image 2 (Broken)Status bar: "READY" | Header: "Working..." | OUT OF SYNC

🎯 Root Cause Identified

Dual control of UI state - The state machine manages state but there are also 30+ direct calls to setStatus() that bypass it:

// State machine says:
state.connectionState = 'working'  

// But direct call overwrites UI:
setStatus('Ready', false);  ← BYPASSES STATE MACHINE

// Result: Header shows "Working" (from state)
//         Status bar shows "Ready" (from direct call)

📝 Problematic Code Locations

Lines that call setStatus() directly instead of through state machine:

  • line 2004: setStatus('Ready') after recovery
  • line 2062: setStatus('Ready') after polling finds output
  • line 2080: setStatus('Ready') after poll timeout
  • line 2269: setStatus('Ready') after stream end with output
  • line 2289: setStatus('Ready') after stream error
  • line 2665, 2725: setStatus('Ready') in other handlers

🛠️ Proposed Fix Strategy

  1. Remove all direct setStatus() calls - Let state machine be the single source of truth
  2. Add state machine effect for UI updates - All UI changes go through dispatch()
  3. Add diagnostic logging - Track every state transition with timestamp
  4. Audit completeRequest() calls - Ensure they only fire when truly complete

⚠️ Additional Logging Needed

To catch this in the act, add logs for:

// Log every setStatus call with stack trace
function setStatus(status, isLive) {
  log('info', 'ui', 'setStatus called', { 
    status, 
    isLive, 
    currentState: state.connectionState,
    caller: new Error().stack.split('\n')[2] 
  });
  ...
}

What's Next?

Should I implement the fix now? This involves:

  1. Remove ~30 direct setStatus() calls
  2. Add UI control state to the state machine
  3. Make executeEffects() handle all UI updates
  4. Add diagnostic logging for debugging

Quick Actions

Original Request

No layout configured

Details

Type General
Status Completed
Scope vibetools
Tags consolessestate-machinebug
Created 2 Jan 2026, 5:11 pm
Updated 2 Jan 2026, 5:11 pm
Created By claude

Raw Data

{
  "id": "c4df0bbb-3c6d-46bb-bbcc-962699e9da26",
  "type": "general",
  "status": "completed",
  "title": "SSE/State Bug Investigation Plan",
  "description": "Analysis and plan to fix the dashboard console state desync issue",
  "context": {
    "output": "<div style=\"background:#1e1e1e;color:#e0e0e0;padding:20px;border-radius:8px;font-family:sans-serif;\"><h2 style=\"color:#ef4444;margin:0 0 16px 0;\">🔍 SSE/State Bug Analysis</h2><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h4 style=\"margin:0 0 12px 0;color:#fff;\">What I Observed in Your Screenshots</h4><table style=\"width:100%;border-collapse:collapse;font-size:0.85rem;\"><tr style=\"border-bottom:1px solid #3d3d5c;\"><td style=\"padding:8px;color:#22c55e;font-weight:bold;\">Image 1 (Working)</td><td style=\"padding:8px;\">Status bar: \"WORKING\" | Header: \"Working... (59s)\" | Both in sync</td></tr><tr><td style=\"padding:8px;color:#ef4444;font-weight:bold;\">Image 2 (Broken)</td><td style=\"padding:8px;\">Status bar: \"READY\" | Header: \"Working...\" | <span style=\"color:#f59e0b;\">OUT OF SYNC</span></td></tr></table></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h4 style=\"margin:0 0 12px 0;color:#ef4444;\">🎯 Root Cause Identified</h4><p style=\"color:#e0e0e0;margin:0 0 12px 0;\"><strong>Dual control of UI state</strong> - The state machine manages state but there are also <strong>30+ direct calls to setStatus()</strong> that bypass it:</p><pre style=\"background:#1a1a1a;padding:12px;border-radius:4px;font-family:monospace;font-size:0.8rem;overflow-x:auto;margin:0;color:#e0e0e0;\"><span style=\"color:#7f848e;\">// State machine says:</span>\nstate.connectionState = 'working'  <span style=\"color:#22c55e;\">✓</span>\n\n<span style=\"color:#7f848e;\">// But direct call overwrites UI:</span>\n<span style=\"color:#ef4444;\">setStatus('Ready', false);  ← BYPASSES STATE MACHINE</span>\n\n<span style=\"color:#7f848e;\">// Result: Header shows \"Working\" (from state)</span>\n<span style=\"color:#7f848e;\">//         Status bar shows \"Ready\" (from direct call)</span></pre></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h4 style=\"margin:0 0 12px 0;color:#61afef;\">📝 Problematic Code Locations</h4><p style=\"color:#9ca3af;margin:0 0 8px 0;\">Lines that call setStatus() directly instead of through state machine:</p><ul style=\"margin:0;padding-left:20px;color:#e0e0e0;line-height:1.8;font-size:0.85rem;\"><li><code>line 2004</code>: setStatus('Ready') after recovery</li><li><code>line 2062</code>: setStatus('Ready') after polling finds output</li><li><code>line 2080</code>: setStatus('Ready') after poll timeout</li><li><code>line 2269</code>: setStatus('Ready') after stream end with output</li><li><code>line 2289</code>: setStatus('Ready') after stream error</li><li><code>line 2665, 2725</code>: setStatus('Ready') in other handlers</li></ul></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h4 style=\"margin:0 0 12px 0;color:#22c55e;\">🛠️ Proposed Fix Strategy</h4><ol style=\"margin:0;padding-left:20px;color:#e0e0e0;line-height:2;\"><li><strong>Remove all direct setStatus() calls</strong> - Let state machine be the single source of truth</li><li><strong>Add state machine effect for UI updates</strong> - All UI changes go through dispatch()</li><li><strong>Add diagnostic logging</strong> - Track every state transition with timestamp</li><li><strong>Audit completeRequest() calls</strong> - Ensure they only fire when truly complete</li></ol></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h4 style=\"margin:0 0 12px 0;color:#f59e0b;\">⚠️ Additional Logging Needed</h4><p style=\"color:#9ca3af;margin:0 0 8px 0;\">To catch this in the act, add logs for:</p><pre style=\"background:#1a1a1a;padding:12px;border-radius:4px;font-family:monospace;font-size:0.75rem;overflow-x:auto;margin:0;color:#e0e0e0;\"><span style=\"color:#7f848e;\">// Log every setStatus call with stack trace</span>\nfunction setStatus(status, isLive) {\n  <span style=\"color:#c9a227;\">log('info', 'ui', 'setStatus called', { \n    status, \n    isLive, \n    currentState: state.connectionState,\n    caller: new Error().stack.split('\\n')[2] \n  });</span>\n  ...\n}</pre></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;\"><h4 style=\"margin:0 0 12px 0;color:#fff;\">What's Next?</h4><p style=\"color:#9ca3af;margin:0;\">Should I implement the fix now? This involves:</p><ol style=\"margin:8px 0 0 0;padding-left:20px;color:#e0e0e0;line-height:1.8;\"><li>Remove ~30 direct setStatus() calls</li><li>Add UI control state to the state machine</li><li>Make executeEffects() handle all UI updates</li><li>Add diagnostic logging for debugging</li></ol></div></div>",
    "requestedAt": "2026-01-02T09:00:00Z",
    "requestId": "3c0bf982-3c13-4e5c-ab68-4506afd3e278",
    "choices": [
      {
        "label": "Yes, implement fix",
        "value": "implement-state-fix",
        "primary": true
      },
      {
        "label": "Add logging first",
        "value": "add-logging-first"
      },
      {
        "label": "More investigation",
        "value": "more-investigation"
      }
    ]
  },
  "createdBy": "claude",
  "createdAt": "2026-01-02T07:11:21.117Z",
  "updatedAt": "2026-01-02T07:11:21.252Z",
  "requestId": "3c0bf982-3c13-4e5c-ab68-4506afd3e278",
  "scope": "vibetools",
  "tags": [
    "console",
    "sse",
    "state-machine",
    "bug"
  ],
  "targetUser": "claude"
}
DashboardReportsKontasksSessionsTelemetryLogs + Go