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SSE/State Bug Investigation Plan
Analysis and plan to fix the dashboard console state desync issue
Output
🔍 SSE/State Bug Analysis
What I Observed in Your Screenshots
| Image 1 (Working) | Status bar: "WORKING" | Header: "Working... (59s)" | Both in sync |
| Image 2 (Broken) | Status bar: "READY" | Header: "Working..." | OUT OF SYNC |
🎯 Root Cause Identified
Dual control of UI state - The state machine manages state but there are also 30+ direct calls to setStatus() that bypass it:
// State machine says: state.connectionState = 'working' ✓ // But direct call overwrites UI: setStatus('Ready', false); ← BYPASSES STATE MACHINE // Result: Header shows "Working" (from state) // Status bar shows "Ready" (from direct call)
📝 Problematic Code Locations
Lines that call setStatus() directly instead of through state machine:
line 2004: setStatus('Ready') after recoveryline 2062: setStatus('Ready') after polling finds outputline 2080: setStatus('Ready') after poll timeoutline 2269: setStatus('Ready') after stream end with outputline 2289: setStatus('Ready') after stream errorline 2665, 2725: setStatus('Ready') in other handlers
🛠️ Proposed Fix Strategy
- Remove all direct setStatus() calls - Let state machine be the single source of truth
- Add state machine effect for UI updates - All UI changes go through dispatch()
- Add diagnostic logging - Track every state transition with timestamp
- Audit completeRequest() calls - Ensure they only fire when truly complete
⚠️ Additional Logging Needed
To catch this in the act, add logs for:
// Log every setStatus call with stack trace function setStatus(status, isLive) { log('info', 'ui', 'setStatus called', { status, isLive, currentState: state.connectionState, caller: new Error().stack.split('\n')[2] }); ... }
What's Next?
Should I implement the fix now? This involves:
- Remove ~30 direct setStatus() calls
- Add UI control state to the state machine
- Make executeEffects() handle all UI updates
- Add diagnostic logging for debugging
Quick Actions
Original Request
No layout configured
Details
Type
General
Status
Completed
Scope
vibetools
Tags
consolessestate-machinebug
Created
2 Jan 2026, 5:11 pm
Updated
2 Jan 2026, 5:11 pm
Created By
claude
Raw Data
{
"id": "c4df0bbb-3c6d-46bb-bbcc-962699e9da26",
"type": "general",
"status": "completed",
"title": "SSE/State Bug Investigation Plan",
"description": "Analysis and plan to fix the dashboard console state desync issue",
"context": {
"output": "<div style=\"background:#1e1e1e;color:#e0e0e0;padding:20px;border-radius:8px;font-family:sans-serif;\"><h2 style=\"color:#ef4444;margin:0 0 16px 0;\">🔍 SSE/State Bug Analysis</h2><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h4 style=\"margin:0 0 12px 0;color:#fff;\">What I Observed in Your Screenshots</h4><table style=\"width:100%;border-collapse:collapse;font-size:0.85rem;\"><tr style=\"border-bottom:1px solid #3d3d5c;\"><td style=\"padding:8px;color:#22c55e;font-weight:bold;\">Image 1 (Working)</td><td style=\"padding:8px;\">Status bar: \"WORKING\" | Header: \"Working... (59s)\" | Both in sync</td></tr><tr><td style=\"padding:8px;color:#ef4444;font-weight:bold;\">Image 2 (Broken)</td><td style=\"padding:8px;\">Status bar: \"READY\" | Header: \"Working...\" | <span style=\"color:#f59e0b;\">OUT OF SYNC</span></td></tr></table></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h4 style=\"margin:0 0 12px 0;color:#ef4444;\">🎯 Root Cause Identified</h4><p style=\"color:#e0e0e0;margin:0 0 12px 0;\"><strong>Dual control of UI state</strong> - The state machine manages state but there are also <strong>30+ direct calls to setStatus()</strong> that bypass it:</p><pre style=\"background:#1a1a1a;padding:12px;border-radius:4px;font-family:monospace;font-size:0.8rem;overflow-x:auto;margin:0;color:#e0e0e0;\"><span style=\"color:#7f848e;\">// State machine says:</span>\nstate.connectionState = 'working' <span style=\"color:#22c55e;\">✓</span>\n\n<span style=\"color:#7f848e;\">// But direct call overwrites UI:</span>\n<span style=\"color:#ef4444;\">setStatus('Ready', false); ← BYPASSES STATE MACHINE</span>\n\n<span style=\"color:#7f848e;\">// Result: Header shows \"Working\" (from state)</span>\n<span style=\"color:#7f848e;\">// Status bar shows \"Ready\" (from direct call)</span></pre></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h4 style=\"margin:0 0 12px 0;color:#61afef;\">📝 Problematic Code Locations</h4><p style=\"color:#9ca3af;margin:0 0 8px 0;\">Lines that call setStatus() directly instead of through state machine:</p><ul style=\"margin:0;padding-left:20px;color:#e0e0e0;line-height:1.8;font-size:0.85rem;\"><li><code>line 2004</code>: setStatus('Ready') after recovery</li><li><code>line 2062</code>: setStatus('Ready') after polling finds output</li><li><code>line 2080</code>: setStatus('Ready') after poll timeout</li><li><code>line 2269</code>: setStatus('Ready') after stream end with output</li><li><code>line 2289</code>: setStatus('Ready') after stream error</li><li><code>line 2665, 2725</code>: setStatus('Ready') in other handlers</li></ul></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h4 style=\"margin:0 0 12px 0;color:#22c55e;\">🛠️ Proposed Fix Strategy</h4><ol style=\"margin:0;padding-left:20px;color:#e0e0e0;line-height:2;\"><li><strong>Remove all direct setStatus() calls</strong> - Let state machine be the single source of truth</li><li><strong>Add state machine effect for UI updates</strong> - All UI changes go through dispatch()</li><li><strong>Add diagnostic logging</strong> - Track every state transition with timestamp</li><li><strong>Audit completeRequest() calls</strong> - Ensure they only fire when truly complete</li></ol></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\"><h4 style=\"margin:0 0 12px 0;color:#f59e0b;\">⚠️ Additional Logging Needed</h4><p style=\"color:#9ca3af;margin:0 0 8px 0;\">To catch this in the act, add logs for:</p><pre style=\"background:#1a1a1a;padding:12px;border-radius:4px;font-family:monospace;font-size:0.75rem;overflow-x:auto;margin:0;color:#e0e0e0;\"><span style=\"color:#7f848e;\">// Log every setStatus call with stack trace</span>\nfunction setStatus(status, isLive) {\n <span style=\"color:#c9a227;\">log('info', 'ui', 'setStatus called', { \n status, \n isLive, \n currentState: state.connectionState,\n caller: new Error().stack.split('\\n')[2] \n });</span>\n ...\n}</pre></div><div style=\"background:#2d2d2d;padding:16px;border-radius:6px;\"><h4 style=\"margin:0 0 12px 0;color:#fff;\">What's Next?</h4><p style=\"color:#9ca3af;margin:0;\">Should I implement the fix now? This involves:</p><ol style=\"margin:8px 0 0 0;padding-left:20px;color:#e0e0e0;line-height:1.8;\"><li>Remove ~30 direct setStatus() calls</li><li>Add UI control state to the state machine</li><li>Make executeEffects() handle all UI updates</li><li>Add diagnostic logging for debugging</li></ol></div></div>",
"requestedAt": "2026-01-02T09:00:00Z",
"requestId": "3c0bf982-3c13-4e5c-ab68-4506afd3e278",
"choices": [
{
"label": "Yes, implement fix",
"value": "implement-state-fix",
"primary": true
},
{
"label": "Add logging first",
"value": "add-logging-first"
},
{
"label": "More investigation",
"value": "more-investigation"
}
]
},
"createdBy": "claude",
"createdAt": "2026-01-02T07:11:21.117Z",
"updatedAt": "2026-01-02T07:11:21.252Z",
"requestId": "3c0bf982-3c13-4e5c-ab68-4506afd3e278",
"scope": "vibetools",
"tags": [
"console",
"sse",
"state-machine",
"bug"
],
"targetUser": "claude"
}